This course is designed to teach beginners the fundamentals of AR/VR application development in a way that is simple and easy to comprehend. This course is designed to teach you the basics of Virtual Reality, and enable you get familiar with the various software used in developing VR games, videos, and images. Teaching this course, we aim at helping you learn Unity to create VR experiences and a three-dimensional, computer-generated stimulated environment which can be explored and interacted with by a person.
Topic | Duration | Description |
Introduction |
20 minutes |
This is where the students are introduced to AR/VR application development and some of its use cases. |
Introduction to Unity3D |
30 minutes |
In this lesson students are introduced to the unity engine and how to create a project with it. |
Instagram and Facebook AR
filter |
10 minutes | This is a short pitch of the Instagram and Facebook AR filter we’re going to be making as our first AR project. |
Introduction to Augmented
Reality |
20 minutes | In this lesson students will learn about Augmented Reality and how we’re going to be bringing virtual objects into the real world and some of its applications. |
Importing assets and assets creation | 30 minutes | In this lesson students are introduced to the Spark AR assets, how to create them and/or import ready-made assets from various sources |
Setting up the scene and making the filter | 1 hour | In this lesson students are taught how to put together the imported assets to make their filter. |
Introduction to visual programming and adding interactivity to the filter |
30 minutes |
In this lesson students are taught about basic visual scripting and how to make our simple AR filter interactive. |
Assessment |
2 hours |
This is the final stage of the first project where each student’s work and knowledge of spark AR is checked, and help is provided in things they might have forgotten or done wrong in their project. |
Virtual Museum VR Application |
10 minutes |
This is a short pitch of the virtual museum VR application we’re going to be working on as our second project. |
Introduction to VR |
20 minutes |
In this lesson students will learn about Virtual Reality, some of its use cases and the difference between VR and AR |
Introduction to Unity3D |
20 minutes |
This is where the students will learn about one of the industry standard tools used in developing VR applications and how we’re going to be using it in our project |
3D Model and Animation |
20 minutes |
This is where the students are going to learn about 3D models. What they are and how to get them in their application. |
Animation State Machines |
30 minutes |
This is where the students are going to learn about how to setup animation states for their objects |
Introduction to game physics |
1 hour |
In this lesson students will learn about simple essential game physics and how to make their objects react physically in the 3d world |
Game Programing |
1 hour |
In this lesson students will learn a little bit more about game programming and this time by writing a few lines. |
Setting up our virtual museum |
1 hour |
In this lesson students will learn about how to move objects around in the virtual world to setup our virtual museum |
UI Design |
1 hour |
In this lesson students will learn more about UI Design by designing the UI for our virtual museum |
Assessment |
2 hours |
This is the final stage of the course where each student’s work and knowledge of VR development is checked, and help is provided in things they might have forgotten. |
Topic | Duration | Description |
Introduction |
20 minutes |
This is where the students are introduced to AR/VR application development and some of its use cases. |
Introduction to Unity3D |
30 minutes |
In this lesson students are introduced to the unity engine and how to create a project with it. |
Instagram and Facebook AR
filter |
10 minutes | This is a short pitch of the Instagram and Facebook AR filter we’re going to be making as our first AR project. |
Introduction to Augmented
Reality |
20 minutes | In this lesson students will learn about Augmented Reality and how we’re going to be bringing virtual objects into the real world and some of its applications. |
Importing assets and assets creation | 30 minutes | In this lesson students are introduced to the Spark AR assets, how to create them and/or import ready-made assets from various sources |
Setting up the scene and making the filter | 1 hour | In this lesson students are taught how to put together the imported assets to make their filter. |
Introduction to visual programming and adding interactivity to the filter |
30 minutes |
In this lesson students are taught about basic visual scripting and how to make our simple AR filter interactive. |
Assessment |
2 hours |
This is the final stage of the first project where each student’s work and knowledge of spark AR is checked, and help is provided in things they might have forgotten or done wrong in their project. |
Virtual Museum VR Application |
10 minutes |
This is a short pitch of the virtual museum VR application we’re going to be working on as our second project. |
Introduction to VR |
20 minutes |
In this lesson students will learn about Virtual Reality, some of its use cases and the difference between VR and AR |
Introduction to Unity3D |
20 minutes |
This is where the students will learn about one of the industry standard tools used in developing VR applications and how we’re going to be using it in our project |
3D Model and Animation |
20 minutes |
This is where the students are going to learn about 3D models. What they are and how to get them in their application. |
Animation State Machines |
30 minutes |
This is where the students are going to learn about how to setup animation states for their objects |
Introduction to game physics |
1 hour |
In this lesson students will learn about simple essential game physics and how to make their objects react physically in the 3d world |
Game Programing |
1 hour |
In this lesson students will learn a little bit more about game programming and this time by writing a few lines. |
Setting up our virtual museum |
1 hour |
In this lesson students will learn about how to move objects around in the virtual world to setup our virtual museum |
UI Design |
1 hour |
In this lesson students will learn more about UI Design by designing the UI for our virtual museum |
Assessment |
2 hours |
This is the final stage of the course where each student’s work and knowledge of VR development is checked, and help is provided in things they might have forgotten. |
With the ever-growing hardware adoption (e.g.: VR headsets like Oculus Rift, Oculus Quest and HTC), the real world needs virtual reality developers. Hence, here are some of the areas you can specialize in as a virtual reality developer listed below:
Gain Vital Skills with Universal Relevance:
Application of VR technologies and its basic techniques for quality game production. Application of 3D modelling, CAD VR operation tools, and DSLR 2D images and videos, exposure to digital trends, and proficiency in creating VR contents with the available resources. Adherence to a high standard of ethical behavior. Use of research in both established venues and innovative applications to expand the body of knowledge in information assurance, allowing customers to interact with a virtual product that is in the testing phase.
Professional Network:
Let us help you form real connections that can change the course of your career. Meet practitioners and peers who can help you succeed through our global alumni network. Graduate with an industry-recognized certificate and meet practitioners and peers who can help you succeed through our global network.
Salary Range:
Salaries for VR developers varies depending on the sector you work in, the type of employer, your skills and experience, and your location. However, with your technical expertise in the profession, you are exposed to an average salary range of N150,000 (lowest average) to N 350,000 (highest average).
Organizations to Work With
There are lots of notable organizations that our students can work with as a VR developer either as an intern, full time staff or contract staff. Some of the firms include:
Firms and industries are reckoning with Virtual Reality as a promising career and VR developers are among those exploring the world today and their space is not limited to the above-listed. With your right combination of skills, you are certain to always find a space in the profession.