Augmented Reality

This course is designed to teach beginners the fundamentals of AR/AR application development in a way that is simple and easy to comprehend. This course is designed to teach you the basics of Augmented Reality, and enable you get familiar with the various software used in developing AR games, videos, and images. Teaching this course, we aim at helping you learn Unity to create AR experiences and a three-dimensional, computer-generated stimulated environment which can be explored and interacted with by a person.

How you will Learn

Topic Duration Description
Introduction 20 minutes This is where the students are introduced to AR/AR application development and some of its use cases.
Introduction to Unity3D 30 minutes In this lesson students are introduced to the unity engine and how to create a project with it.
Instagram and Facebook AR

filter

 

10 minutes

This is a short pitch of the Instagram and Facebook AR filter we’re going to be making as our first AR project.
 

Introduction to Augmented

Reality

 

20 minutes

In this lesson students will learn about Augmented Reality and how we’re going to be bringing virtual objects into the real world and some of its applications.
 

Importing assets and assets creation

 

30 minutes

In this lesson students are introduced to the Spark AR assets, how to create them and/or import ready-made assets from various sources
 

Setting up the scene and making the filter

 

1 hour

In this lesson students are taught how to put together the imported assets to make their filter.
Introduction to visual programming and adding interactivity to the filter 30 minutes In this lesson students are taught about basic visual scripting and how to make our simple AR filter interactive.
 

Assessment

 

2 hours

This is the final stage of the first project where each student’s work and knowledge of spark AR is checked, and help is provided in things they might have forgotten or done wrong in their project.
 

Virtual Museum AR Application

 

10 minutes

This is a short pitch of the virtual museum AR application we’re going to be working on as our second project.
 

Introduction to AR

 

20 minutes

In this lesson students will learn about Augmented Reality, some of its use cases and the difference between AR and AR
 

Introduction to Unity3D

 

20 minutes

This is where the students will learn about one of the industry standard tools used in developing AR applications and how we’re going to be using it in our project
 

3D Model and Animation

 

20 minutes

This is where the students are going to learn about 3D models. What they are and how to get them in their application.
 

Animation State Machines

 

30 minutes

This is where the students are going to learn about how to setup animation states for their objects
Introduction to game physics  

1 hour

In this lesson students will learn about simple essential game physics and how to make their objects react physically in the 3d world
 

Game Programing

 

1 hour

In this lesson students will learn a little bit more about game programming and this time by writing a few lines.
 

Setting up our virtual museum

 

1 hour

In this lesson students will learn about how to move objects around in the virtual world to setup our virtual museum
 

UI Design

 

1 hour

In this lesson students will learn more about UI Design by designing the UI for our virtual museum
 

Assessment

 

2 hours

This is the final stage of the course where each student’s work and knowledge of AR development is checked, and help is provided in things they might have forgotten.

Join our Best-in-Class Curriculum

Gain hands-on experience with industry-standard tools — Unity 3D AR, 3ds Max, UE4, CAD, BLENDER, CRYENGINE, to create rich, stimulated environment by getting first-hand help from world-class practitioners who use various Augmented Reality software applications every day. Our instructors bring the latest techniques from the field straight to the classroom and our curriculum emphasises real-world relevance and offers plenty of opportunity for practice through work-alongs, labs, and projects that mirror on-the-job applications.

Get a Head Start with any of our study options; Onsite and Virtual

Individualized Instructor Support

Get guidance, feedback, and more from experts who are dedicated to supporting your learning and career goals. Instructors are on hand in class and during office hours to offer real-time support and help you turn ideas into action.

Fees and Payment Options

At Ehizua Hub, we are committed to helping you get affordable access to education and futureproof you career. Whether you want to level up or start a new career, we offer a range of flexible payment plans so you can achieve your goals today and pay at your own pace.

  • Installment payment
  • Full payment

We allow you settle with the payment plan of your choice, using different methods that will be made available to you both on our website and at our learning center.

Course Progression

Once you begin the course, your instructor/mentor will ensure that all the salient concepts are well understood before you move on to the next modules. This ensures that you develop the confidence and skills needed to progress through the course. If you need additional support at any point, your instructor(s) will provide you guidance to bring you up to speed.

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