Augmented Reality

Course Overview

This course is designed to teach beginners the fundamentals of AR/AR application development in a way that is simple and easy to comprehend. This course is designed to teach you the basics of Augmented Reality, and enable you get familiar with the various software used in developing AR games, videos, and images. Teaching this course, we aim at helping you learn Unity to create AR experiences and a three-dimensional, computer-generated stimulated environment which can be explored and interacted with by a person.

2 Month

Online, Virtual, Onsite

What You will Learn

Topic Duration Description
Introduction 20 minutes This is where the students are introduced to AR/AR application development and some of its use cases.
Introduction to Unity3D 30 minutes In this lesson students are introduced to the unity engine and how to create a project with it.
Instagram and Facebook AR

filter

 

10 minutes

This is a short pitch of the Instagram and Facebook AR filter we’re going to be making as our first AR project.
 

Introduction to Augmented

Reality

 

20 minutes

In this lesson students will learn about Augmented Reality and how we’re going to be bringing virtual objects into the real world and some of its applications.
 

Importing assets and assets creation

 

30 minutes

In this lesson students are introduced to the Spark AR assets, how to create them and/or import ready-made assets from various sources
 

Setting up the scene and making the filter

 

1 hour

In this lesson students are taught how to put together the imported assets to make their filter.
Introduction to visual programming and adding interactivity to the filter 30 minutes In this lesson students are taught about basic visual scripting and how to make our simple AR filter interactive.
 

Assessment

 

2 hours

This is the final stage of the first project where each student’s work and knowledge of spark AR is checked, and help is provided in things they might have forgotten or done wrong in their project.
 

Virtual Museum AR Application

 

10 minutes

This is a short pitch of the virtual museum AR application we’re going to be working on as our second project.
 

Introduction to AR

 

20 minutes

In this lesson students will learn about Augmented Reality, some of its use cases and the difference between AR and AR
 

Introduction to Unity3D

 

20 minutes

This is where the students will learn about one of the industry standard tools used in developing AR applications and how we’re going to be using it in our project
 

3D Model and Animation

 

20 minutes

This is where the students are going to learn about 3D models. What they are and how to get them in their application.
 

Animation State Machines

 

30 minutes

This is where the students are going to learn about how to setup animation states for their objects
Introduction to game physics  

1 hour

In this lesson students will learn about simple essential game physics and how to make their objects react physically in the 3d world
 

Game Programing

 

1 hour

In this lesson students will learn a little bit more about game programming and this time by writing a few lines.
 

Setting up our virtual museum

 

1 hour

In this lesson students will learn about how to move objects around in the virtual world to setup our virtual museum
 

UI Design

 

1 hour

In this lesson students will learn more about UI Design by designing the UI for our virtual museum
 

Assessment

 

2 hours

This is the final stage of the course where each student’s work and knowledge of AR development is checked, and help is provided in things they might have forgotten.
Topic Duration Description
Introduction 20 minutes This is where the students are introduced to AR/AR application development and some of its use cases.
Introduction to Unity3D 30 minutes In this lesson students are introduced to the unity engine and how to create a project with it.
Instagram and Facebook AR

filter

 

10 minutes

This is a short pitch of the Instagram and Facebook AR filter we’re going to be making as our first AR project.
 

Introduction to Augmented

Reality

 

20 minutes

In this lesson students will learn about Augmented Reality and how we’re going to be bringing virtual objects into the real world and some of its applications.
 

Importing assets and assets creation

 

30 minutes

In this lesson students are introduced to the Spark AR assets, how to create them and/or import ready-made assets from various sources
 

Setting up the scene and making the filter

 

1 hour

In this lesson students are taught how to put together the imported assets to make their filter.
Introduction to visual programming and adding interactivity to the filter 30 minutes In this lesson students are taught about basic visual scripting and how to make our simple AR filter interactive.
 

Assessment

 

2 hours

This is the final stage of the first project where each student’s work and knowledge of spark AR is checked, and help is provided in things they might have forgotten or done wrong in their project.
 

Virtual Museum AR Application

 

10 minutes

This is a short pitch of the virtual museum AR application we’re going to be working on as our second project.
 

Introduction to AR

 

20 minutes

In this lesson students will learn about Augmented Reality, some of its use cases and the difference between AR and AR
 

Introduction to Unity3D

 

20 minutes

This is where the students will learn about one of the industry standard tools used in developing AR applications and how we’re going to be using it in our project
 

3D Model and Animation

 

20 minutes

This is where the students are going to learn about 3D models. What they are and how to get them in their application.
 

Animation State Machines

 

30 minutes

This is where the students are going to learn about how to setup animation states for their objects
Introduction to game physics  

1 hour

In this lesson students will learn about simple essential game physics and how to make their objects react physically in the 3d world
 

Game Programing

 

1 hour

In this lesson students will learn a little bit more about game programming and this time by writing a few lines.
 

Setting up our virtual museum

 

1 hour

In this lesson students will learn about how to move objects around in the virtual world to setup our virtual museum
 

UI Design

 

1 hour

In this lesson students will learn more about UI Design by designing the UI for our virtual museum
 

Assessment

 

2 hours

This is the final stage of the course where each student’s work and knowledge of AR development is checked, and help is provided in things they might have forgotten.

Career Prospect

With the ever-growing hardware adoption (e.g.: AR headsets like Oculus Rift, Oculus Quest and HTC), the real world needs Augmented Reality developers. Hence, here are some of the areas you can specialize in as a Augmented Reality developer listed below:

  • AR sound effects specialist
  • AR Game engineer
  • AR content writer
  • Mixed reality artist
  • Technical 3D artist
  • Unity developer
  • UI designer
  • Rigger
  • Quality Assurance

Gain Vital Skills with Universal Relevance:

Application of AR technologies and its basic techniques for quality game production. Application of 3D modelling, CAD AR operation tools, and DSLR 2D images and videos, exposure to digital trends, and proficiency in creating AR contents with the available resources. Adherence to a high standard of ethical behavior. Use of research in both established venues and innovative applications to expand the body of knowledge in information assurance, allowing customers to interact with a virtual product that is in the testing phase.

Professional Network:

Let us help you form real connections that can change the course of your career. Meet practitioners and peers who can help you succeed through our global alumni network. Graduate with an industry-recognized certificate and meet practitioners and peers who can help you succeed through our global network.

Salary Range:

Salaries for AR developers varies depending on the sector you work in, the type of employer, your skills and experience, and your location. However, with your technical expertise in the profession, you are exposed to an average salary range of N150,000 (lowest average) to N 350,000 (highest average).

Organizations to Work With

There are lots of notable organizations that our students can work with as a AR developer either as an intern, full time staff or contract staff. Some of the firms include:

  • Automotive Industry
  • Healthcare Sector
  • Real Estate Firms
  • Building Agencies
  • Learning and Development Firms
  • Entertainment firms
  • IT firms

Firms and industries are reckoning with Augmented Reality as a promising career and AR developers are among those exploring the world today and their space is not limited to the above-listed. With your right combination of skills, you are certain to always find a space in the profession.

Course Fee

  • Onsite (Awoyaya Hub):  N100,000 (One Hundred Thousand Naira Only).
  • Live Virtual Training:  N100,000 (One Hundred  Thousand Naira Only).

Learning Objectives

By the end of this course, students should have been exposed to AR/AR application development tools and techniques and should be able to develop their own applications. At the end of the course students will be able to do the following:

  • Create a 3D AR project targeting a device as simple as iOS/Android cardboard.
  • Create immersive AR experiences with panoramic videos.
  • Create interactive AR game plays with advanced Unity features, including Ray Casting and Navigation (Path Finding).
  • Create interactive head’s up 3D user interfaces.
  • Add support for Game Controllers and Cardboard “Screen Touch” button.
  • Take advantage of Ambisonics Audio files.
  • Use Unity Remote to test things in the Editor.
  • Bypass Unity XR SDKs and use the Gyroscope, to test things in the Editor with Unity Remote.
  • Take advantage of Unity’s Events to trigger actions on interactive objects, including loading scenes.
  • Use Unity’s Animator State Machine along with Collider Triggers, to trigger animations when passing by.

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We view the field of creative technology as helping to “disrupt” the way people today interact with computers, and usher in a more integrated, immersive experience.

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