This course is designed to teach beginners the fundamentals of AR/AR application development in a way that is simple and easy to comprehend. This course is designed to teach you the basics of Augmented Reality, and enable you get familiar with the various software used in developing AR games, videos, and images. Teaching this course, we aim at helping you learn Unity to create AR experiences and a three-dimensional, computer-generated stimulated environment which can be explored and interacted with by a person.
Gain hands-on experience with industry-standard tools — Unity 3D AR, 3ds Max, UE4, CAD, BLENDER, CRYENGINE, to create rich, stimulated environment by getting first-hand help from world-class practitioners who use various Augmented Reality software applications every day. Our instructors bring the latest techniques from the field straight to the classroom and our curriculum emphasises real-world relevance and offers plenty of opportunity for practice through work-alongs, labs, and projects that mirror on-the-job applications.
One you enroll, we equip you with our well-cooked lessons to set you up for success and you can plunge into VAR projects to gain a common vocabulary and start collaborating with classmates from day one.
Get guidance, feedback, and more from experts who are dedicated to supporting your learning and career goals. Instructors are on hand in class and during office hours to offer real-time support and help you turn ideas into action.
At Ehizua Hub, we are committed to helping you get affordable access to education and futureproof you career. Whether you want to level up or start a new career, we offer a range of flexible payment plans so you can achieve your goals today and pay at your own pace.
We allow you settle with the payment plan of your choice, using different methods that will be made available to you both on our website and at our learning center.
Once you begin the course, your instructor/mentor will ensure that all the salient concepts are well understood before you move on to the next modules. This ensures that you develop the confidence and skills needed to progress through the course. If you need additional support at any point, your instructor(s) will provide you guidance to bring you up to speed.
Topic | Duration | Description |
Introduction | 20 minutes | This is where the students are introduced to AR/AR application development and some of its use cases. |
Introduction to Unity3D | 30 minutes | In this lesson students are introduced to the unity engine and how to create a project with it. |
Instagram and Facebook AR
filter |
10 minutes |
This is a short pitch of the Instagram and Facebook AR filter we’re going to be making as our first AR project. |
Introduction to Augmented Reality |
20 minutes |
In this lesson students will learn about Augmented Reality and how we’re going to be bringing virtual objects into the real world and some of its applications. |
Importing assets and assets creation |
30 minutes |
In this lesson students are introduced to the Spark AR assets, how to create them and/or import ready-made assets from various sources |
Setting up the scene and making the filter |
1 hour |
In this lesson students are taught how to put together the imported assets to make their filter. |
Introduction to visual programming and adding interactivity to the filter | 30 minutes | In this lesson students are taught about basic visual scripting and how to make our simple AR filter interactive. |
Assessment |
2 hours |
This is the final stage of the first project where each student’s work and knowledge of spark AR is checked, and help is provided in things they might have forgotten or done wrong in their project. |
Virtual Museum AR Application |
10 minutes |
This is a short pitch of the virtual museum AR application we’re going to be working on as our second project. |
Introduction to AR |
20 minutes |
In this lesson students will learn about Augmented Reality, some of its use cases and the difference between AR and AR |
Introduction to Unity3D |
20 minutes |
This is where the students will learn about one of the industry standard tools used in developing AR applications and how we’re going to be using it in our project |
3D Model and Animation |
20 minutes |
This is where the students are going to learn about 3D models. What they are and how to get them in their application. |
Animation State Machines |
30 minutes |
This is where the students are going to learn about how to setup animation states for their objects |
Introduction to game physics |
1 hour |
In this lesson students will learn about simple essential game physics and how to make their objects react physically in the 3d world |
Game Programing |
1 hour |
In this lesson students will learn a little bit more about game programming and this time by writing a few lines. |
Setting up our virtual museum |
1 hour |
In this lesson students will learn about how to move objects around in the virtual world to setup our virtual museum |
UI Design |
1 hour |
In this lesson students will learn more about UI Design by designing the UI for our virtual museum |
Assessment |
2 hours |
This is the final stage of the course where each student’s work and knowledge of AR development is checked, and help is provided in things they might have forgotten. |
Topic | Duration | Description |
Introduction | 20 minutes | This is where the students are introduced to AR/AR application development and some of its use cases. |
Introduction to Unity3D | 30 minutes | In this lesson students are introduced to the unity engine and how to create a project with it. |
Instagram and Facebook AR
filter |
10 minutes |
This is a short pitch of the Instagram and Facebook AR filter we’re going to be making as our first AR project. |
Introduction to Augmented Reality |
20 minutes |
In this lesson students will learn about Augmented Reality and how we’re going to be bringing virtual objects into the real world and some of its applications. |
Importing assets and assets creation |
30 minutes |
In this lesson students are introduced to the Spark AR assets, how to create them and/or import ready-made assets from various sources |
Setting up the scene and making the filter |
1 hour |
In this lesson students are taught how to put together the imported assets to make their filter. |
Introduction to visual programming and adding interactivity to the filter | 30 minutes | In this lesson students are taught about basic visual scripting and how to make our simple AR filter interactive. |
Assessment |
2 hours |
This is the final stage of the first project where each student’s work and knowledge of spark AR is checked, and help is provided in things they might have forgotten or done wrong in their project. |
Virtual Museum AR Application |
10 minutes |
This is a short pitch of the virtual museum AR application we’re going to be working on as our second project. |
Introduction to AR |
20 minutes |
In this lesson students will learn about Augmented Reality, some of its use cases and the difference between AR and AR |
Introduction to Unity3D |
20 minutes |
This is where the students will learn about one of the industry standard tools used in developing AR applications and how we’re going to be using it in our project |
3D Model and Animation |
20 minutes |
This is where the students are going to learn about 3D models. What they are and how to get them in their application. |
Animation State Machines |
30 minutes |
This is where the students are going to learn about how to setup animation states for their objects |
Introduction to game physics |
1 hour |
In this lesson students will learn about simple essential game physics and how to make their objects react physically in the 3d world |
Game Programing |
1 hour |
In this lesson students will learn a little bit more about game programming and this time by writing a few lines. |
Setting up our virtual museum |
1 hour |
In this lesson students will learn about how to move objects around in the virtual world to setup our virtual museum |
UI Design |
1 hour |
In this lesson students will learn more about UI Design by designing the UI for our virtual museum |
Assessment |
2 hours |
This is the final stage of the course where each student’s work and knowledge of AR development is checked, and help is provided in things they might have forgotten. |
With the ever-growing hardware adoption (e.g.: AR headsets like Oculus Rift, Oculus Quest and HTC), the real world needs Augmented Reality developers. Hence, here are some of the areas you can specialize in as a Augmented Reality developer listed below:
Gain Vital Skills with Universal Relevance:
Application of AR technologies and its basic techniques for quality game production. Application of 3D modelling, CAD AR operation tools, and DSLR 2D images and videos, exposure to digital trends, and proficiency in creating AR contents with the available resources. Adherence to a high standard of ethical behavior. Use of research in both established venues and innovative applications to expand the body of knowledge in information assurance, allowing customers to interact with a virtual product that is in the testing phase.
Professional Network:
Let us help you form real connections that can change the course of your career. Meet practitioners and peers who can help you succeed through our global alumni network. Graduate with an industry-recognized certificate and meet practitioners and peers who can help you succeed through our global network.
Salary Range:
Salaries for AR developers varies depending on the sector you work in, the type of employer, your skills and experience, and your location. However, with your technical expertise in the profession, you are exposed to an average salary range of N150,000 (lowest average) to N 350,000 (highest average).
Organizations to Work With
There are lots of notable organizations that our students can work with as a AR developer either as an intern, full time staff or contract staff. Some of the firms include:
Firms and industries are reckoning with Augmented Reality as a promising career and AR developers are among those exploring the world today and their space is not limited to the above-listed. With your right combination of skills, you are certain to always find a space in the profession.
By the end of this course, students should have been exposed to AR/AR application development tools and techniques and should be able to develop their own applications. At the end of the course students will be able to do the following: